There are a few programs here, those I decided to to show. A lot more
are in the state of "term of finish not set" (or "rest in peace"), some are unpublishable.
None of them needs installing, you only need Windows. Just download
the program, unpack the ZIP (or RAR) file and run with the EXE file.
The Lostbyrinth
Get Peter the rabbit out of the deadly dungeons full of traps.
It is a bit violent, some of the parts and cutscenes show a lot of blood.
Finished around the year 2001
Furnaceman
Just a remake of the famous Pacman, nothing new under the sun, under nothing for that matter.
To cancel the background music just delete the PMH.wav file or replace it with another *.wav file.
Finished around the year 2002
Throws
Another simplicity... You throw random numbers in custom ranges (shown by a number on a six-sided die)
Finished around the year 2001
Laser Puzzle II
A small logical game with a simple priciple: get the laser beam to the finish using mirrors.
I was very much inspired by an already existing game, that's the reason or number 2.
Warning, has very few levels.
Finished around the year 2002
Through the ages aka A Wannabe Film
I wanted to make an animation, but without a proper animation program. this the better attempt. The other is better of hidden.
It is the life of a viliager in Age of Empires II.
Finished around the year 2003
3Danoid
I'm sure everyone knows the famous Arkanoid (aka Breakout). So I made a reamke with one extra dimension.
Finished at the end of 2004
3Danoid has been reviewed (in Czech) at:
3Danoid @ freegame.cz
3Xanoid
A different version of 3Danoid. It is very similar, but this time the effects are "4D" (that's why I calll it tricks-anoid).
Finished at the start of the year 2006
Werewar
Werewar is my attempt at a real-time strategy game that I've done as a school project. It is similar to WarCraft, except for the enemies of humans being werewolves.
This version (1.15) is, unfortunately, just a testing alpha version. What does that mean?
1. you can play only the multiplayer with only one other player; there is a "demo game" function, but the computer doesn't have an AI
2. you need to know the manual to play, because there's no in-game help
3. the graphics aren't one of the best (but the programming tool is to blame too, it works with only 256 colors)
4. it's only in Czech
That's why I didn't even make it public, but whoever wishes to have it can ask me.
Finished in the year 2006
Wolf screensaver
It's actually a sort of a simulation of a wolf's movement by showing it's footprints (but the wolf is probably slightly drunk - the mathematical representation of it's movement showed itself to be a little problematic :))
The screensaver is written in Delphi 7. It a first try, so don't expect anything extraordinary, I'll surely expand it later.
The RAR archive has one file, Wolf.scr, inside. To use it, unpack the archive and copy the Wolf.scr file to your system folder (it probably is "C:\Windows\system32" or something of that sort). Then just change your screensaver the usual way by the desktop properties.
This version was created at the start of the year 2008.
Wispsaver
This screensaver is inspired by the screensaver of
LHC@Home (a
BOINC project). Basically a bunch of particles flying around a centerpoint, but very impressive.
The screensaver is written in Delphi 7, with the use of OpenGL.
the RAR archive has one file, Wisps.scr, inside. If you change the settings, it will create the file Wisps.num for to save the settings inside (mabye I'll look at how to write those in the registry instead later).
To use the screensaver, unpack the archive and copy the file to your system folder (it probably is "C:\Windows\system32" or something of that sort). Then just change your screensaver the usual way by the desktop properties.
This version was created in october 2008.
Other
In the near future no other programs will appear, unless I
get a very useful idea and finish it, or if you are interested in me making one for
you (and if I'm able to make it in a defined quality).